Consumer Goods & Retailing
Virtual Reality Technologies: Global Markets
Virtual Reality Technologies: Global Markets
Virtual Reality Technologies: Global Markets
Report Scope:
This report provides an overview and analysis of the global market for VR. Using 2022 as the base year, the report provides estimated market data for the forecast period 2023 through 2028. This report also offers insights on drivers, restraints, and opportunities for the market, which were gathered through primary and secondary research. It also covers various market factors, including the COVID-19 impact, and Porter’s five forces.
This report’s scope includes a detailed study of the global and regional markets of VR technology by component, device type, technology and application. The report examines each of these market segments, determines its current market size, and estimates its future market size and compound annual growth rate (CAGR).
The report also provides detailed profiles of the significant VR players and their strategies to enhance their market presence.
Report Includes:
46 data tables and 18 additional tables
An overview and up-to-date analysis of the global market for virtual reality (VR) technologies
Analyses of the global market trends, with historic market revenue (sales figures) for 2022, estimates for 2023, forecasts for 2024, and projections of compound annual growth rates (CAGRs) through 2028
An evaluation of the upcoming market opportunities and emerging applications of VR technology, as well as forecasts for the market’s segments and sub-segments
An estimate of the actual market size. a revenue forecast for the VR technologies market, and a market share analysis based on component, technology, device type, application, and region
In-depth information on R&D investments, key technology issues, industry challenges, major end-user markets and the impact on device sales
Coverage of the technological, economic and business considerations of VR technology, with market data analyses and growth forecasts through 2028
Insights into the impact of ESG factors on company performance and the ESG practices followed
Identification of the companies best positioned to meet the surging demand for VR technology market
An analysis of patent activity
A look into the VR industry structure, the supplier landscape, new products and developments, and company value share analysis based on segmental revenues
Company profiles of the leading players
Companies Mentioned
APPLE INC.
CHRISTIE DIGITAL SYSTEMS USA, INC.
DPVR (SHANGHAI LEXIANG TECHNOLOGY CO., LTD.)
EON REALITY INC.
GRAVITY JACK INC.
HTC CORP.
MICROSOFT CORP.
NVIDIA CORP.
SONY CORP.