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Video Games

Video Games

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Video Games
Global Video Games Market to Reach $254.6 Billion by 2030
The global market for Video Games estimated at US$184 Billion in the year 2022, is projected to reach a revised size of US$254.6 Billion by 2030, growing at a CAGR of 4.1% over the period 2022-2030. Mobile Games, one of the segments analyzed in the report, is projected to record 4.9% CAGR and reach US$123.8 Billion by the end of the analysis period. Growth in the Console Games segment is estimated at 4.2% CAGR for the next 8-year period.

The U.S. Market is Estimated at $42.8 Billion, While China is Forecast to Grow at 4.7% CAGR
The Video Games market in the U.S. is estimated at US$42.8 Billion in the year 2022. China, the world`s second largest economy, is forecast to reach a projected market size of US$71.4 Billion by the year 2030 trailing a CAGR of 4.7% over the analysis period 2022 to 2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 2.9% and 4.1% respectively over the 2022-2030 period. Within Europe, Germany is forecast to grow at approximately 3.5% CAGR.Select Competitors (Total 521 Featured) - Activision Blizzard, Inc. Blizzard Entertainment, Inc. King Digital Entertainment plc Apple Inc Atari SA BANDAI NAMCO Holdings Inc. Bluestack Systems, Inc Capcom Co., Ltd. Electronic Arts, Inc. EA Sports PopCap Games, Inc. Facebook, Inc Google LLC iWin, Inc. Konami Group Corporation Konami Digital Entertainment Co. Ltd. Konami Gaming Inc. Nintendo Co. Ltd. Riot Games, Inc Roblox Corporation Rovio Entertainment Corporation Sega Holdings Co., Ltd. Sony Interactive Entertainment Inc. Supercell Oy Square Enix Holdings Co. Ltd. Square Enix Limited Take 2 Interactive Software, Inc. Tencent Holdings Ltd Tetris Holding, LLC The Walt Disney Company Twitch Ubisoft Entertainment SA Unity Technologies Valve Corporation Xbox Game StudiosPlease note: Reports are sold as single-site single-user licenses. Electronic versions require 24-48 hours as each copy is customized to the client with digital controls and custom watermarks. The Publisher uses digital controls protecting against copying and printing is restricted to one full copy to be used at the same location.

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