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Plunkett's Games, Apps & Social Media Industry Almanac 2024: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies
Plunkett's Games, Apps & Social Media Industry Almanac 2024: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies
PLUNKETT'S GAMES, APPS & SOCIAL MEDIA INDUSTRY ALMANAC 2024
Key Findings:
A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Games, Apps & Social Media Industry. Gain vital insights that can help shape strategy for business development, product development and investments.
Key Features:Business trends analysisIn-depth industry overviewTechnology trends analysisForecastsSpending, investment, and consumption discussionsIn-depth industry statistics and metricsIndustry employment numbersAdditional Key Features Include:
Industry Glossary
Industry Contacts list, including Professional Societies and Industry Associations
Profiles of industry-leading companiesU.S. and Global FirmsPublicly held, Private and SubsidiariesExecutive ContactsRevenuesFor Public Companies: Detailed Financial SummariesPages: 314
Statistical Tables Provided: 13
Companies Profiled: 200
Geographic Focus: Global
Key Questions Answered Include:How is the industry evolving?How is the industry being shaped by new technologies?How is demand growing in emerging markets and mature economies?What is the size of the market now and in the future?What are the financial results of the leading companies?What are the names and titles of top executives?What are the top companies and what are their revenues?This feature-rich report covers competitive intelligence, market research and business analysis—everything you need to know about the Games, Apps & Social Media Industry.
Plunkett Research Provides Unique Analysis of the Following Major Trends Affecting the Games, Apps & Social Media Industry
1. Introduction to the Games, Apps and Social Media Industry
2. Overview of the Electronic Games Industry
3. Overview of the Mobile Apps Industry
4. Overview of the Social Media Industry
5. Social Media Rakes in Global Online and Mobile Ad Revenues
6. Streaming Apps Take Over TVs
7. New Video Game Console Technologies and Features Boost Sales
8. Online (Cloud Gaming) & Mobile Games Compete with Consoles
9. Virtual Reality/Augmented Reality and 3-D Technologies Create Opportunities for the Tech Industry/Immersion Games to Grow
10. The Metaverse Attracts Investment
11. Fantasy Sports Post Growth, with 60 Million Players
12. eSports: Electronic Games Become Spectator Sports
13. Virtual Worlds Provide Revenue for Games Publishers
14. Global Mobile Apps Revenues Hit $167 Billion Yearly
15. Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
16. Gamification: Games Technology Boosts Education and Training
17. Sports Equipment and Social Media Converge
18. Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
19. The Future of Games, Apps & Social Media
Plunkett Research Provides In-Depth Tables for the Following Games, Apps & Social Media Industry Statistics
1. Games, Apps & Social Media Industry Statistics and Market Size Overview
2. Internet Usage Demographics, U.S.: 2021
3. Use of Different Online Platforms: 2022
4. Social Media Usage Demographics, U.S.: 2021
5. Home Broadband Adoption Demographics, U.S.: 2021
6. Smartphone Adoption Demographics, U.S.: 2021
7. Number of Business & Residential High Speed Internet Lines, U.S.: 2018-2023
8. Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses: 2017-2022
9. Software Publishing Industry, U.S.: Estimated Selected Expenses: 2017-2022
10. Wireless Telecommunications Carriers (except Satellite): Estimated Sources of Revenue & Expenses, U.S.: 2018-2021
11. Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022
12. Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017-2022
13. Internet Access Technologies Compared"