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Plunkett's Games, Apps & Social Media Industry Almanac 2023: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies
Plunkett's Games, Apps & Social Media Industry Almanac 2023: Games, Apps & Social Media Industry Market Research, Statistics, Trends and Leading Companies
Introduction How To Use This Book Chapter 1: Major Trends Affecting the Games, Apps & Social Media Industry 1) Introduction to the Games, Apps and Social Media Industry 2) The Coronavirus’ Effect on the Games, Apps & Social Media Industry 3) Overview of the Electronic Games Industry 4) Overview of the Mobile Apps Industry 5) Overview of the Social Media Industry 6) Social Media Generates Billions of Dollars in Global Online and Mobile Ad Revenues 7) Streaming Apps Take Over TVs 8) New Video Game Console Technologies and Features Boost Sales 9) Online & Mobile Games Compete with Consoles 10) Virtual Reality/Augmented Reality and 3-D Technologies Create Opportunities for the Tech Industry/Immersion Games to Grow 11) The Metaverse Builds Momentum 12) Fantasy Sports Post Growth, with 60 Million Players 13) eSports: Electronic Games Become Spectator Sports 14) Virtual Worlds Provide Revenue for Games Publishers 15) Global Mobile Apps Revenues Hit $170 Billion Yearly 16) Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems 17) Gamification: Games Technology Boosts Education and Training 18) Sports Equipment and Social Media Converge 19) Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers 20) The Future of Games, Apps & Social Media Chapter 2: Games, Apps & Social Media Industry Statistics Games, Apps & Social Media Industry Statistics and Market Size Overview Internet Usage Demographics, U.S.: 2021 Use of Different Online Platforms: 2021 Social Media Usage Demographics, U.S.: 2021 Home Broadband Adoption Demographics, U.S.: 2021 Smartphone Adoption Demographics, U.S.: 2021 Number of Business & Residential High Speed Internet Lines, U.S.: 2016-2021 Quarterly Software Publishing Industry Revenues, U.S.: 1st Quarter 2021-4th Quarter 2021 Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses: 2016-2021 Software Publishing Industry, U.S.: Estimated Selected Expenses: 2016-2021 Wireless Telecommunications Carriers (except Satellite): Estimated Sources of Revenue & Expenses, U.S.: 2018-2021 Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2016-2021 Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2016-2021 Internet Access Technologies Compared Chapter 3: Games, Apps & Social Media Industry ContactsAddresses, Telephone Numbers and Internet Sites Chapter 4: THE GAMES, APPS & SOCIAL MEDIA 200:Who They Are and How They Were Chosen Index of Companies Within Industry Groups Alphabetical Index Index of U.S. Headquarters Location by State Index of Non-U.S. Headquarters Location by Country Individual Profiles on each of THE GAMES, APPS & SOCIAL MEDIA 200 Additional IndexesIndex of Hot Spots for Advancement for Women/Minorities Index by Subsidiaries, Brand Names and Affiliations A Short Games, Apps & Social Media Industry Glossary