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Global Esports Market 2023-2027

Global Esports Market 2023-2027

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Global Esports Market 2023-2027

Technavio has been monitoring the esports market and is forecast to grow by $3515.1 mn during 2022-2027, accelerating at a CAGR of 21.81% during the forecast period. Our report on the esports market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by branding through esports, rising number of esports events, and new platform launches.

Technavio's esports market is segmented as below:

By Revenue StreamSponsorshipsMedia rightsAdvertisingPublisher feesMerchandise and ticket salesBy GenreMOBAFPSRTSOthersBy Geographical LandscapeAPACEuropeNorth AmericaSouth AmericaMiddle East and AfricaThis study identifies the increase in esports betting as one of the prime reasons driving the esports market growth during the next few years. Also, evolution of high-tech gaming consoles and new partnerships will lead to sizable demand in the market.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on the esports market covers the following areas:Esports market sizingEsports market forecastEsports market industry analysisTechnavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading esports market vendors that include Activision Blizzard Inc., Amazon.com Inc., Beyond the Summit, Caffeine, Electronic Arts Inc., Gfinity Plc, Harena Data Inc., Hi-Rez Studios Inc., Intergalactic Gaming Ltd., Kabam Games Inc., Modern Times Group MTG AB, Nintendo Co. Ltd., Riot Games Inc., Rovio Entertainment Corp., TaKeTV GmbH, Tencent Holdings Ltd., Valve Corp., Wargaming Group Ltd., Zynga Inc., and Starladder Ltd. Also, the esports market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

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