Travel & Leisure
Global Entertainment Robots Market 2023-2027
Global Entertainment Robots Market 2023-2027
Global Entertainment Robots Market 2023-2027
The entertainment robots market is forecasted to grow by USD 47,514.74 mn during 2022-2027, accelerating at a CAGR of 25% during the forecast period. The report on the entertainment robots market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by increasing demand for entertainment robots for leisure purposes, adoption of entertainment robots in stem teaching, and adoption of AI in educational robots.
Technavio's entertainment robots market is segmented as below:
By ProductRobotic toysEducational robotsRobotic companion petsBy End-userMediaEducationRetailBy Geographical LandscapeEuropeAPACNorth AmericaMiddle East and AfricaSouth AmericaThis study identifies the development of humanoid robots as one of the prime reasons driving the entertainment robots market growth during the next few years. Also, rising use of entertainment robots at live events and investments by venture capitalists will lead to sizable demand in the market.
The report on the entertainment robots market covers the following areas:Entertainment robots market sizingEntertainment robots market forecastEntertainment robots market industry analysisThe robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading entertainment robots market vendors that include BLUE FROG ROBOTICS SAS, fischerwerke GmbH and Co. KG, HANSON ROBOTICS Ltd., Hasbro Inc., Intuitive Robots, KUKA AG, LEGO System AS, Mattel Inc., Modular Robotics Inc., Neobotix GmbH, PAL Robotics, RN Chidakashi Technologies Inc., ROBOTIS Co. Ltd, RobotShop Inc., Sarcos Technology and Robotics Corp., SoftBank Robotics Group Corp., Sony Group Corp., Sphero Inc., UBTECH Robotics Inc., and WowWee Group Ltd. Also, the entertainment robots market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.