Consumer Goods & Retailing
Global Affective Computing Market 2024-2028
Global Affective Computing Market 2024-2028
Global Affective Computing Market 2024-2028
The affective computing market is forecasted to grow by USD 236414.48 mn during 2023-2028, accelerating at a CAGR of 35.75% during the forecast period. The report on the affective computing market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by growing demand for data-based customer behavior management, high demand for affective computing from healthcare industry, and increasing demand for affective computing from media and entertainment industry.
Technavio's affective computing market is segmented as below:
By ComponentSoftwareHardwareBy TechnologyTouch-basedTouch-lessBy Geographical LandscapeNorth AmericaEuropeAPACSouth AmericaMiddle East and AfricaThis study identifies the increasing use of affective computing in the automotive sector as one of the prime reasons driving the affective computing market growth during the next few years. Also, growth of iot and growing use of affective computing for screening employees will lead to sizable demand in the market.
The report on the affective computing market covers the following areas:Affective computing market sizingAffective computing market forecastAffective computing market industry analysisThe robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading affective computing market vendors that include Affectiva Inc., Alphabet Inc., Amazon.com Inc., Apple Inc., audEERING GmbH, Cipia Vision Ltd., Cognitec Systems GmbH, Elliptic Enterprises Ltd., Eyeris Technologies Inc., GestureTek technologies, Intel Corp., International Business Machines Corp., Kairos AR Inc., Microsoft Corp., Nemesysco Ltd., NVISO SA, Qualcomm Inc., Raydiant Inc., Realeyes OU, and Sony Group Corp.. Also, the affective computing market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.