Technology & Media

AR VR Hardware Market Research Report Forecast to 2030

AR VR Hardware Market Research Report Forecast to 2030

Regular price $5,940.00 USD
Regular price Sale price $5,940.00 USD
Sale Sold out
Published Date
Length Pages
SKU

AR/VR Hardware Market Research Report Forecast to 2030
AR/VR Hardware Market is projected to register a CAGR of 37.5% during the forecast period. Appeal for AR and VR hardware in enterprises like gaming, amusement and media, aviation and military, retail, and assembling and demand AR/VR Hardware from basic ventures are a portion of the elements driving the development of the AR/VR Hardware market.

The Coronavirus pandemic, environment variations, common distress, and exhaustion of regular assets influence the expense and supply of natural substances. Today, the electronic part has turned into a significant part of shopper hardware. However electronic parts have a significant share in AR and VR hardware, and there has been a rising utilization of other electrical parts and semiconductors in head-mounted shows. Basic parts expected for assembling AR and VR gadgets, like sensors and resistors, were in deficiency because of assembling centers' conclusion and creation delays. What's more, the exchange limitation across the globe has made variance in unrefined substance costs, and assembling organizations were worried about rising unrefined substance costs which further declined the development of parts. Worldwide part fabricating tasks stopped, and organizations were struck by dialing back consumptions and declining industrial creation. This multitude of spurred an awkwardness of interest and supply for parts in the market.

Market Segmentation
The AR/VR Hardware Market is divided into Sensors, Processors, Controllers, Cameras, Headphones, Display Monitors, and Others based on hardware type. The AR/VR Hardware Market is divided into Head Mounted Displays, Head Up Displays, and Handheld Devices based on Application. The AR/VR Hardware Market is divided into Aerospace & Defence, Gaming & Entertainment, Education & Training, Healthcare, Automotive, and Others based on Industry Vertical. In 2021, the Gaming & Entertainment sector accounted for the largest market share by solution, and it is anticipated that it would continue to hold sway in the coming years.

Regional Insights
Asia Pacific ruled the AR/VR Hardware Market with a share of 40.9% of the complete market in2018. Developing spending on augmented reality and virtual reality (AR/VR) advancements combined with ascend in entrance of the remote first technique among ventures, enterprises, and public area associations drives the AR/VR market in the Asia-Pacific region. Sellers will progress VR headsets, AR for smart glasses and telephones, and upset augmented sound advances, giving the shopper market superb development possibilities.

The North American market for augmented reality and virtual reality hardware is partitioned into nations in particular US and Canada. Developing improvement in AR and VR advances combined with large number of AR and VR advances players in North America is normal o garner high CAGR during the gauge time frame.

Major Players
Key Companies in the AR/VR Hardware market include Oculus VR (Meta), Google LLC, HTC Corporation, Samsung Electronics, Sony Corporation, Worldviz, NXP Semiconductor N.V, Bosch Sensortec GMBH (Bosch Group), Inertial Labs, Valve Corporation, TCL Technology, DPVR. Vuzix, Qualcomm Technologies Inc., Sieko Epson Corporation, Penumbra, Inc., Arm Limited, and Leke VR, among others.

Companies Mentioned
Oculus VR (Meta)
Google LLC
HTC Corporation
Samsung Electronics
Sony Corporation
Worldviz
NXP Semiconductor N.V
Bosch Sensortec GMBH (Bosch Group)
Inertial Labs
Valve Corporation
TCL Technologyc
DPVR. Vuzix
Qualcomm Technologies Inc.
Sieko Epson Corporation
Penumbra
Inc.
Arm Limited
and Leke VR
among others

Please note:The single user license is non-downloadable and non-printable. Global Site license allows these actions.

View full details